This tells our parser that we're all set and ready to make something way cool.
Costs his building/upgrade uses up amount X of resource/building Y when bought (the cost will be rounded up if Y is a building).
Idle Game Maker will load the specified Google Fonts (identified by their name, such as "Kavoon, Chango, Freckle Face" ) for use in how to make a book with steidl your CSS.
Be careful about plurals.They generate and use up resources and buildings.An upgrade is something you can buy once to gain something such as a passive boost to resource production, or unlocking a building or clickable.Prices increase by X Defines how much a building's price should increase every time you buy one; a value of 110 means each time you buy a building, it gets 10 more expensive.To play a game, take its source file's URL and append.Elements within a box will still be wrapped in their corresponding block first, such as "achievements" or "buildings" - unless the element was specififcally assigned to a different box, in which case it is wrapped directly by the box.If you make a mistake in your source (or use commands in ways we didn't expect you might get an error message, or the game might freeze completely.Add descriptions and, if possible, pictures!Upgrades : Begins the upgrades section.Adds the specified CSS classes to the element.
Credits Idle Game Maker is an app by Orteil and Opti, 2014.
Html-wise, boxes are simply div s, with a CSS class corresponding to their name.
Starts at X The player will begin the game with X of this resource.Txt would be playable at m/mygame.Boxes are kind of an advanced system - make sure you know what you're doing!A game stored at m/mygame.Achievements are hiddenvisible by default Sets the default visibility for achievements.Use this for hidden elements that affect the gameplay without being clickable or purchasable.Starts at X The player will begin the game with X of this building.Clickables : Begins the clickables section.Call it something sweet and catchy!The element X becomes invisible.